![]() #345 El problema de los americanos es que son muy poco versátiles, todtoda estrategia con ellos depende del comandante, y niña vez lo eliges es difícil cambiar de táctica.Įn early son flojos, no disponen de MG o morteros, solo infantería, a la cual o les mejoras las granadas para evitar el fuego de las MG o no llegarás lejos. ![]() Que tienen cosas que hay que balancear, por supuesto, todos los ejercitos, pero de ahi a que esta SUPER OP pues va a ser que no, lo siento. Hacedle caso a #336, llevais mucho tiempo acostumbrados a no pagar caros vuestros fallos, mientras que los aliados cada fallo era dificil de remontar, ahora os va a costar mas las cosas. ![]() Me hace gracia tambien lo de " Lamer que solo sepa spamear infanteria " cuando los overcommando solo hacen eso, tios y mas tios con bazookas, como si no hubiese un mañana, Bazookas, que al contrario que el rifle AT ruso, matan en area, y a lo de la MG nazi que mata blindados no voy ni a responder. #338 Si tan OP estaban los Rusos, a que venian esas poblaciones de 5% contra 95% ? Me hace gracia que menciones los t34 y t76 que son de plastilina, el unico tanke de todos los aliados que se salva es el IS-2, el resto son taaaaan vulnerables que tienes que hacer una gran micro para que no te los maten, en cambio la unica micro que hay que hacer con un Tiger, Panzer o Panther es, correr adelante y cuando la cosa vaya torcida, habilidad de correr mas, y humo. asi llevan siendo los Nazis desde que salio el CoH2 amigo mio, solo que algunos no queréis verlo.ĭecirte que con una partida no vas a ver absolutamente nada, y que el problema viene de que no estais acostumbrados a que un tanke no desaparezca con 3 escuadras de Bazooka o ante el imparable paso de 2 Phanters. Tankes que aguantan todo y matan de todo, infanteria cheta y y armas AT que barren, emplazamientos casi inmortales ( sabes todo lo que hay que bombardear sobre UN unico camino de overkommando para destruirlo ? ). #334 Si dijera que del ejercito del que hablas son los Nazis, a nadie le sorprendería, salvo por que hablas de comandos. And that's reflected in everything from the diverse voice acting, to the powerful score, to the bold use of color.#333 No pinea ni mata blindados, el Ostwind es mucho mas bestia y no leo a nadie pidiendo el nerf ( ademas de que puede lanzar humo ) The Eastern Front was known for its horrifying body count and human wave tactics, but Company of Heroes 3 is trying to bring back a more triumphant and heroic mood that echoes Band of Brothers, Fury, or even Tarantino's ahistorical Inglourious Basterds. Infantry squads in good cover can hold their position better until reinforcements arrive even if they're under heavy machine gun fire and being strafed from the air – as long as those reinforcements get there quickly. You're less likely to see a tank go up in flames from one lucky hit. Infantry and vehicles will also be a bit more resilient than they were in Company of Heroes 2. There are plenty of scripted missions in the campaign that have you trying to complete objectives with a pre-made force as well. At least, in skirmish and multiplayer battles that's the case. But you will need to build specific structures to tech up and unlock better units. You won't be fiddling around with mines or supply depots like StarCraft – your resources still come from capturing and holding points across the map. In the slice I got to play, I really enjoyed the dynamism this adds and the way it rewards aggressive infantry doctrines, when previously my only option might have been to set up in my own unoccupied building and exchange ineffective fire with the enemy until one of us brought in enough heavy hardware to blow the whole front line to smithereens.īase building is also back, and it works roughly the same way it did in the first Company of Heroes. Breaching will allow your squads to kick the door down on a garrisoned building and chuck a grenade in to dislodge or destroy the defenders turtled up inside. Infantry have new tools to take on a wider array of battlefield roles, too. And while I didn't get to play with them directly, it's also been confirmed that we can gain access to Italian partisan units, representing the local paramilitary fighters who resisted the fascist regimes of Hitler and Mussolini. I was particularly excited to see the Nepalese Gurkhas, one of the most fabled units of the war, finally making their appearance. In service to this philosophy, Company of Heroes 3 will have a greater diversity of infantry units than the series ever has, representing many different tactical roles and the wide array of nationalities that participated in the Italian campaign.
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